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3D artist (Environment)

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Art department
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Requirements:

  1. Creating environment, materials, assembling levels in the engine;
  2. Understand how works trims,decals, and tileable textures
  3. 3D max, Blender, Unreal Engine, Dagor Engine;
  4. Understanding of proportions, ability to read concept and reference
  5. General visual art skills: lighting, form, conveying the characteristics of materials;

Join the team of inspiring game 
dev professionals:

  • Competitive salary;
  • 4 Working days week;
  • Help with relocation;
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Together we will redefine 
the realm of art

    [name]
    [email]
    [portfolio link]
    [text]