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3D artist (Characters)
Art department
job details
job details
job details
job details
job details
job details
Requirements:
Modeling Techniques: Skill in both organic (human and creature) and hard-surface (props, weapons) modeling.
Texturing & UV Mapping: Ability to create realistic textures and properly map them to a 3D model’s surface.
Mesh Topology: Understanding of edge loops and mesh flow for animation and performance optimization.
PBR Workflows: Knowledge of physically based rendering (PBR) and how to optimize models for real-time engines.
Hair & Cloth Simulation: Ability to create realistic hair using various methods and prepare models for cloth physics.
Creativity & Character Design: Ability to interpret 2D concepts and create characters in various art styles with a focus on original design.
natomy & Form: A deep, thorough understanding of human anatomy, proportions, and structure to create believable characters.
Join the team of inspiring game dev professionals:
Competitive salary;
4 Working days week;
Help with relocation;
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Together we will redefine the realm
of art
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