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3D Animator

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Art department
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Requirements:

  1. Create clean, high-quality 3D humanoid animations for a game (cycle, and cutscenes)
  2. Skill setup Maya, Unreal Engine (advantage working with Rokkoko and Mocap Systems)
  3. Working from scratch on your animations (Ai tools doesn’t allow for the project)
  4. Implementing, keyframing and blocking an animation
  5. Rigging assets and manipulating bones for use in Unreal Engine.

Join the team of inspiring game 
dev professionals:

  • Competitive salary;
  • 4 Working days week;
  • Help with relocation;
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Together we will redefine 
the realm of art

    [name]
    [email]
    [portfolio link]
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